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Need to know how to disassemble your GameCube? Read on!
First you're going to need to obtain or make a bit (the end of the screwdriver) to remove the four custom screws that Nintendo has used to keep the case together. If you can I would suggest purchasing a GameBit (4.5mm) or Nut Driver (5/32) to make life a bit easier. If not you're going to have to create a mold using a plastic pen to remove the GameBits (the four screws) with.
 Flip your GameCube on its back, and then remove the 4 screws.
 Oh shit, wait! That’s not a damn GameCube! Guess that empty flask of booze got to my head. Blame it all on the Bacardi Rum (151 proof).
 NOTE: Although you can't see them well while they are inside, the special GameCube screws look like the screw below.
 To do the pen method, start with a CLEAR BIC PEN. I’ve, tried the blue and white pens, and their plastic isn’t hard enough. So take the pen by the plastic barrel, using it as your handle and heat the narrow end up with a heat gun, torch, or gas flame until it becomes very soft. It may catch fire, and if so let it burn a bit before blowing it out. Make sure you keep the pen pointed directly up as you do not want the melted plastic to sway to the left of right; this would make the pen not fit into the screw hole. Next, push the soft warm plastic onto the security screw, pushing hard enough so the plastic forms around the shape of the screw head. Hold for a few seconds. Now, remove the plastic pen barrel, and cool it down using very cold water, ice chunks and/or if available snow. Now you have a "homemade" BIC GameCube screwdriver! All that is left now is to use it to remove the 4 screws. I had to remake the screwdriver three times, as it will wear out very quickly. I talked to others and they had to do the same thing.




This guy actually fitted a GameBit onto the end of a screwdriver. Not a bad idea! Take off the GameCube's top cover after the 4 screws are removed.
 Now remove the 4 screws from the front of the console using a small phillips head screwdriver and remove the following screws as well: 5 right-side screws, 4 rear-side screws, 2 left-side screws, and then carefully move the GameCube fan assembly they were securing away from the unit to access and remove the 3 screws located underneath it.
 Here’s what the inside of the controller assembly looks like. Just thought someone might want to know what’s inside. The battery is the BIOS battery, so if it ever goes out you know how to replace it now





 Lift off the entire GameCube laser drive assembly and place it off to the side, and then using your phillips screwdriver carefully remove the 6 heat sink screws and gently attempt to lift the silver heat sink up and off. If, after removing the 6 heat sink screws, the heat sink will not lift up easily so gently pry up each four corners of it one at a time using a flat head screwdriver then twist the sucker off.

 Next detach the fan assembly and front/back panels. After this you can remove the motherboard for soldering onto it. Please refer to the specific modchip guide for diagrams on where to solder you chip onto. Additionally, if you're new to soldering for the GameCube or soldering in general take a look at out soldering guide before you start. 

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Using varios BIOS you can stream images and/or DOL/ELF/GCB files to them using varios methods. Streaming requires the use of a Broad Brand Adapter (BBA) and of course your computer. Various applications such as s3-gcsim, CubeSoft Phoenix, NetCat, DOLStream and gcsm can get the job done. Please see each BIOS section for information on how to stream to it and see below for a general guide on how to use the programs I just mentioned. Note that you cannot stream using an USB solution other then Crazy Nation's USB/IDE adapter.
Please note that DOL loading is currently broken using any solution on the Viper GC chip due to a hardware flaw which will result in most DOLs not loading or running correctly! To fix this issue you will have to run the DOL through d0lLZ then you can boot them on the Viper GC with the Cobra BIOS.
You can of course find all of these files in our file database using this link
Streaming ISO's
[ s3-gcsim ]
Simply extract the archive and load the DOL file using any method. You can Hexedit the DOL file to change your IP addresses if needed. Now run the DOL file from the Cube and then the EXE from the computer. Select the speed you wish using the Cube then select which GCM/ISO you wish to stream and let it go. If you get an onscreen error (on the Cube) try sending the file from the PC a couple more times. Remember to have an original GameCube game inserted before you try this! This utility will only let you stream GCM/ISO images!

[ gcsm ]
Simply extract the s3-gcsim archive and load the DOL file using any method. You can Hexedit the DOL file to change your IP addresses if needed. Now run the DOL file from the Cube and then the EXE from the GCSM archive on the computer. Select the speed you wish using the Cube then type in the correct command to send the file using GCSM. Type GCSM without and commands to get a list of the commands you can use. GCSM is a modified version of S3-GCSIM, N64 EMU V2 and GBA EMU which will allow you to stream images, N64 roms and/or GBA roms to your GameCube. Thanks to SoftDev for another awesome utility! If you get an onscreen error (on the Cube) try sending the file from the PC a couple more times. Remember to have an original GameCube game inserted before you try this! This utility will only let you stream GCM/ISO images and N64/GBA rom files!!!

[ CubeSoft Pheonix ]
First load the Animal Crossing Loader, the Game Cube Loader and/or the MGS loader DOL using any method. Once one of those DOL's are running simply use the GUI to select which file to send and send it. Remember to have an original GameCube game inserted before you try this! This utility will only let you stream GCM/ISO images!

Streaming DOL/ELF Files
There are vaious methods to stream DOL/ELF files to the GameCube, but only one method has proven to work 99% of the time. Due to the technical nature behind this process I wont bore you with why the other sending methods do not work all of the time, but trust me, they don't.
The sure fire way to stream DOL files to your GameCube is to first load up the ViperRipMulti program, configure it's IP settings then use either d0LlZ or vmrdsend to send the file(s) from your PC. I've still listed all of the other methods if you wish to question my judgement.
[ d0LlZ + Qoob/Viper/GCOS/NinjaMod ]
If using Qoob hold 'B' until the menu comes up. If using Viper see below on how to set it up for recieving DOL files. For GCOS/NinjaShell BIOS simply boot to the main menu. Run d0LlZ and make sure to configure the IP address which at defualt is 192.168.1.32. Once this is done pick SoftSend (vrmdsend for Windows) and select the DOL file you wish to send. It'll send it and you're good to go. If the DOL file does not run you'll have to first load ViperRipMulti (as mentioned above) and then stream the DOL to it.
[ VMRDSEND + Qoob/Viper/GCOS/NinjaMod ]
If using Qoob hold 'B' until the menu comes up. If using Viper see below on how to set it up for recieving DOL files. For GCOS/NinjaShell BIOS simply boot to the main menu. Next simply run this command from the PC - 'vrmdsend -ip XXX.XXX.XXX.XXX -f gamedol/elf' - where XXX.XXX.XXX.XXX is your Cube's IP address (usually 192.168.1.32). This utility automatically sends using port '4000' and will only let you stream DOL/ELF files. If the DOL file does not run you'll have to first load ViperRipMulti (as mentioned above) and then stream the DOL to it.
[ NetCat + Qoob/Viper/GCOS/NinjaMod ]
If using Qoob hold 'B' until the menu comes up. If using Viper see below on how to set it up for recieving DOL files. For GCOS/NinjaShell BIOS simply boot to the main menu. Now run this command from the PC - nc.exe 192.168.1.32 4000 -q 0 < "filename.dol" - where 192.168.1.32 is your Cube's IP address and 4000 is the port to send to. This utility will only let you stream DOL/ELF files and GCB files for Qoob.

[ DOLStream + Qoob/Viper/GCOS/NinjaMod ]
If using Qoob hold 'B' until the menu comes up. If using Viper see below on how to set it up for recieving DOL files. For GCOS/NinjaShell BIOS simply boot to the main menu. Next simply run the DOLStream application from your Windows PC and select which DOL file you wish to stream and then click 'stream'. This utility will only let you stream DOL files.

Setting Up Cobra for recieving DOL files
Cobra can be a pain in the ass when it comes to being able to stream DOL files to it. The simply way is to use Cobra with the GCOS Ripper Plug-In; simply select the Plug-In then refer back to the DOL sending method you are using above. Another way is to either load 'Viper Riper Multi' from a DVD or make a Plug-In out of it. Once you have 'Viper Rip Multi' booted change the IP addresses then refer back to the DOL sending method you are using above. The last way is to simply boot an older version of GCOS from a DVD and then refer to the DOL sending method you are using above.
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RIPPING/BACKING UP IMAGES
Ripping an image is simply backing up (copying) an original GameCube DVD using the GameCube, Broad Band Adapter (BBA) and your computer. There are various methods of doing this and each depend on which hard/softmod solution you are using.
The DOL loading methods use external applications, the BIOS methods have the feature built-in and of course the plug-in methods use plug-ins to backup images.
NOTE: All of these backup methods are based on TMB's IPL which is far from perfect so don't be too discouraged if you get random curroupt images. I would highly recommend testing any images you 'backup' by 'streaming' them to your Cube before buring them. Luckily SoftDev has recently released new line of DOL based ripping applications, with his latest incarnation named 'GCOM' that makes perfect backups and is much faster then all of the current solutions!
GCOM - The only perfect and quickest DOL/Cobra PlugIn based backup solution!
REQUIRED -
GCOM v1.0 ( )
First run the Linux or Win32 application to create the DOL file by configuring it's IP address then stream or load the DOL file using your favorite solution and then follow the onscreen prompts which will basically ask to you insert an original disc and then go from there. When it's ready for you to download the image it will give you a URL to go to which by defualt is http://192.168.1.32/backup.iso which which the IP address was specified when creating the DOL
Click here for older backup solutions
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Before you set off trying to burn a GameCube image you should check out the Data Read Error (DRE) Guide which can help you prepare for this process.
As stated in the Newbie Guide you should use good media. When in doubt use RitekG04! You can pickup some here or here. |
Nero, Nero, Nero - everyone uses Nero! You can use other programs to burn images with, but if you need detailed instructions on how to do so then you're on your own. Now you're either going to have an .ISO or .GCM image you'll be burning. If you're image is named .GCM rename it to .ISO (yes, that was painful wasn't it!)
Start up Nero and on it's main menu pick "Recorder" then "Burn Image".

Select the image file you wish to burn and then pick "Open".

If you get the below message you're going to have to try to "FIX" the image file. Please skip down to Fixing The Image for more info on this. If you don't get this error go to the next step.

Now you'll be presented with the final screen. Pick "Disc at Once", make sure the "Finalize CD" option is either checked out greyed out, pick a burning speed depending on what you've figured out works best for you (see the DRE Guide) and then click "BURN". 
If you're using a slower computer you can opt to turn off the "Buffer Underrun Protection" (if Nero will let you) which might increase your chances of having the disc boot, but if you chose to do this make sure no other programs are running (AIM, MSN, IE, FireFox, etc) and don't touch the computer until it is done burning.

If you get this error message, “The entered block size does not correspond to the image length. The block size may be wrong. Do you want to correct or ignore the problem?” it means that the ISO is corrupt.
If you receive this error message in CloneDVD, CloneCD, Alcohol 120%, Record Now MAX or any other software at that fact you should try loading it into Nero before burning (even if your burner isn’t supported by Nero). You do this because the programs listed above "will always complain about the block size". So if Nero doesn’t complain then simply ignore the warning in the above programs and burn anyway.
Some people like to "wipe" their images which is removing the unused data from the end of them for whatever purpose. A program named FSTFIX will rebuild the image and add back the removed space so you can burn it. Note that the image itself could also be not dumped correctly or just plain damaged and then you'll out of luck.
An easy way to tell if your image is wiped is to check it's filesize. If the image isn't exactly "1,459,978,240 bytes" then it has been wiped, underdumped and/or curroupted. To fix the image with FSTFIX go to our downloads section, grab "Loony Cube's Wiped GCM Fixer/FSTFIX v1.5f", extract it to the directory that contains the image and then run it via the command line interface as shown in the example below.
c:stfix.exe "Zelda Twilight Princess (beta).iso" f |
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Using varous BIOS you can browse a DVDR to load files from it. This method is not how you burn a Backup/Copied 'Homebrew' Game Image.
Using NERO Burning ROM select “NEW” and pick DVD-ROM. Make sure under MULTISESSION it is set to “No Multisession” and then under ISO it’s set to “ISO 9660 only” with “Max. of 11 = 8 + 3 chars” and “ISO 9660 (standard ISO CD-ROM)”
NOTE: If you are using the Qoob BIOS you can choose "ISO 9600 + Joliet" as it can read long filenames!
 Also make sure there are no relaxed restrictions.
If you are burning only a small amount of files, make sure you put at least 100 megabytes of garbage files on there with them.
Always remember to “finalize the session” when burning!
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This process is pretty simple and I don’t see why it wasn’t included in the Cobra v1.0 release (the first version of Cobra BIOS to support cheat codes). You will first need some codes and then a tool called GCNcrypt which is of course located in the archive below.
(GCNcrypt LOCATED @ ilesGCNcrypt-v1_1.zip)
You can get many codes from either GameFAQs, GameSpot and/or Code Junkies (Datel) .
Once you have a code you simply remove the first line and then put the code into the DOS until above and it’ll output the new code. The first line of the code IS NOT NEEDED!
So say you got an original code like this …
6BUE-CTGY-M9VB5 RUVW-AT9M-05YVU
So get rid of the first code and you’ll be left with this to decrypt …
RUVW-AT9M-05YVU
Then run GCNcrypt which will give you …
04323EA8 0000FF00
That is what you put into Cobra BIOS!
Making Your Own Cheat Code Database Files (.COD) for Cobra BIOS v1.0+
Cheat code files are simply a text file renamed .COD with a certain format inside them. The format is pretty easy to follow.
EXAMPLE –
SUPER MARIO SUNSHINE USA
(m) C435EE58 0000FF00
Infinite Health 042438EC 60000000
Infinite Air 0424F79C 60000000 0424F7A0 D03D012C
Infinite Water Supply 0426B824 60000000 0426C1CC 60000000
Infinite Hose 0426B9C8 60000000
Infinite Jetpack 0426C330 60000000
So as you can see the first line of the text file is the name of the game, then two lines down is the (m) or master code, then every two lines down after that is the name of the code with the code itself following under it. Remember to always skip a line between codes!
NOTE: When using Cobra v1.0 cheat codes do not work with any original games only backups.
NOTE: Someone has made over 600 game code compilations for you to enjoy. This compilation is located in ilescobracodes.zip . ENJOY!
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